PATCH NOTE - APR.4
Wed Apr 03 2024 16:52:09 GMT+0800 (China Standard Time)

Dear Adventurers,

Infinite Magicraid will be officially updated on April 4th, 03:00 (UTC). In the new version, we've updated a lot of content. Let's go and check the event news:


[Event News]

1. The Specified Hero Type Rate Up event is available for a limited time from April 5th 02:00 (UTC) to April 8th 02:00 (UTC)! You can turn on/off the event manually.

UP Tag of the Session -- Buff

UP Heroes of the Session:

Legend: Johnny, Chardonel, Hoff, Grace, and Boole

Epic: Farnell, Isabel, Biseden, and Daisy

2. The Double the Legend event is available for a limited time. During the event, when you get a Legend hero from any wish pool, you will get another random Legend hero for free. Every adventurer can only double the Legend hero once during this event.

3. The City of Samantabhadra Campaign Stages Challenge event and the City of Samantabhadra Master Challenge event are available for a limited time from April 4th 02:00 (UTC) to April 11th 02:00 (UTC). You can claim different rewards depending on the number of points you get by clearing stages during the event.

4. The brand new spring themed event - Spring Saunter is available for a limited time from April 8th 02:00 (UTC) to April 15th 02:00 (UTC). Join the event and get great rewards!


[New Features]

1.Added Chapter 23 - City of Samantabhadra to the New Journey in Campaign stages. Adventurers can explore new stages and fight new enemies to get rich rewards.


[Feature Adjustments]

1. Added a hero tag: [Direct DMG]


2. New Season of War of Thrones

- New Dungeon Effect of the season.

- Added new buffs to lineups: [Soul Bomb], [Corroded Land], and [Shrinking Light]

- Removed the buff [Rugged Tenacity] from lineups.


3. Replaced the Ultimate Boss of Endless Cloister: Marius [Evolved]


4. Now when the higher value replaces the lower value of the same attribute blessing, no Diamonds will be deducted.


5. Increased the cap of preset lineups, changing from 60 to 80.


6. Optimized the display of personal achievements in Championship and War of Thrones in the interface of Adventurer Info.


[Hero Adjustments]

Mutu

Basic Attack: <Violent Claw Strike>
Before: Deals 320%/340%/360%/380%/400% ATK DMG to a single enemy. This attack has an additional 15% Leech.
After: Deals 600%/620%/640%/660%/680% ATK DMG to a single enemy. This attack has an additional 30% Leech.

Passive Skill: <Werewolf Bloodline>
Before: Mutu takes 10%/12%/14%/17%/20% less DMG when in [Human Form].
After: Mutu takes 15%/20%/25%/30%/35% less DMG when in [Human Form].

Passive Skill: <Werewolf Bloodline>
Before: Mutu deals 10%/12%/14%/17%/20% more DMG under [Werewolf Form].
After: Mutu deals 45%/50%/55%/60%/65% more DMG under [Werewolf Form].

Active Skill: <Hunting>
Before: Deals 2 stages of 380%/410%/440%/470%/470% ATK DMG each to a single enemy. This attack has an extra 15% Leech.
After: Deals 2 stages of 590%/610%/630%/650%/650% ATK DMG each to a single enemy. This attack has an extra 30% Leech.

Exclusive
Level 3

Before: Each layer of [Claws] increases self Piercing Rate by 6%, up to 30%. [Claws] will not be removed when the owner dies or at wave transition.
After: Each layer of [Claws] increases self Piercing Rate by 8%, up to 40%. [Claws] will not be removed when the owner dies or at wave transition.

Soli
Basic Attack: <Guardian Sword>
Before: Grants self and allies under [Ally Protection] granted by self a [Shield] respectively by 5%/5%/7.5%/7.5%/10% of Soli's Max HP for 2 turns.
After: Grants self and allies under [Ally Protection] granted by self a [Shield] respectively by 15%/15%/17.5%/17.5%/20% of Soli's Max HP for 2 turns.

Passive Skill: <Military Talent>
Before: Soli grants [Ally Protection] to the ally with the highest ATK at the beginning of each wave, reducing their DMG taken by 16%/18%/20%/22%/24%.
After: Soli grants [Ally Protection] to the ally with the highest ATK at the beginning of each wave, reducing their DMG taken by 24%/28%/32%/36%/40%.

Will
Basic Attack: <Attack Clear>

Before: Deals 330% DEF DMG to a single enemy.
After: Deals 350% DEF DMG to a single enemy.

Basic Attack: <Enhanced Attack Clear>
Before: Consumes all layers of [Softness] and deals 660% DEF DMG to a single enemy.
After: Consumes all layers of [Softness] and deals 700% DEF DMG to a single enemy.

Active Skill: <Cut-off Support>
Before: Removes 1 layer of buff at random from an enemy target and deals 240% DEF DMG to the target.
After: Removes 1 layer of buff at random from an enemy target and deals 330% DEF DMG to the target.

Active Skill: <Enhanced Cut-off Support>
Before: Consumes all layers of [Cut], removes all buffs from an enemy target, and deals 480% DEF DMG to the target.
After: Consumes all layers of [Cut], removes all buffs from an enemy target, and deals 660% DEF DMG to the target.

Active Skill: <Turnaround>
Before: Deals 2 stages of 140%/150%/160%/170%/180% DEF DMG each to a single enemy.
After: Deals 2 stages of 310%/330%/350%/370%/390% DEF DMG each to a single enemy.

Active Skill: <Enhanced Turnaround>

Before: Deals 3 stages of 140%/150%/160%/170%/180% DEF DMG each to a single enemy.
After: Deals 3 stages of 310%/330%/350%/370%/390% DEF DMG each to a single enemy.

Exclusive
Level 3

Before: With a 30% chance not to consume any layer of [Softness], [Cut], and [Rage].
After: With a 50% chance not to consume any layer of [Softness], [Cut], and [Rage].

Sana
Basic Attack: <Wind Chain Shot>
Before: Deals 2 stages of 110%/120%/130%/140%/150% ATK DMG each to a single enemy.
After: Deals 2 stages of 240%/250%/260%/270%/280% ATK DMG each to a single enemy.

Active Skill: <Fluid Combo>
Before: Deals 3 stages of 150%/160%/170%/180%/180% ATK DMG to a single enemy and self gains a 30% Crit DMG bonus. Increases the Crit DMG bonus of the next stage to 45% when this skill lands a Crit.
After: Deals 3 stages of 270%/290%/310%/330%/330% ATK DMG to a single enemy and self gains a 40% Crit DMG bonus. Increases the Crit DMG bonus of the next stage to 60% when this skill lands a Crit.

Passive Skill: <Arrow Strike>
Before: Sana's Turn Meter cannot be reduced. She gains 1 layer of [Sharp Arrow] each time she lands a Crit, increasing 1% SPD and 1% Direct DMG. [Sharp Arrow] can be stacked up to 10/15/20/25/30 layers.
After: Sana's Turn Meter cannot be reduced. She gains 1 layer of [Sharp Arrow] each time she lands a Crit, increasing 2% SPD and 2% Direct DMG. [Sharp Arrow] can be stacked up to 5/7/9/12/15 layers.

Active Skill: <Storm of Arrows>
Before: Deals 3 stages of 80%/85%/90%/95%/95% ATK DMG to all enemies and self gains a 30% Crit DMG bonus.
After: Deals 3 stages of 110%/130%/150%/170%/170% ATK DMG to all enemies and self gains a 40% Crit DMG bonus.


Megan
Basic Attack: <Spear Throw>
Before: Deals 240%/260%/280%/300%/320% ATK DMG to a single enemy, with a 30% chance to inflict [Inferior Severe Wound] for 2 turns. If this attack lands a Crit, there is a 30% chance to inflict [Severe Wound] for 2 turns.
After: Deals 580%/600%/620%/640%/660% ATK DMG to a single enemy, with an 80% chance to inflict [Inferior Severe Wound] for 2 turns. If this attack lands a Crit, there is an 80% chance to inflict [Severe Wound] for 2 turns.

Active Skill: <Charged Spear>
Before: Deals 3 stages of 40% ATK DMG each to all enemies, with a 25%/30%/35%/40%/40% chance to reduce their DEF by 30% or Tenacity by 30% for 2 turns.
After: Deals 3 stages of 100% ATK DMG each to all enemies, with a 50%/60%/70%/80%/80% chance to reduce their DEF by 30% or Tenacity by 30% for 2 turns.

Active Skill: <Piercing Spear>
Before: Deals 600%/640%/680%/720%/720% ATK DMG to a single enemy.
After: Deals 840%/900%/960%/1020%/1020% ATK DMG to a single enemy.


You can access more information about feature adjustments and fixed bugs on the in-game noticeboard on April 4th.

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